====================================
= Blender 3.4.1 System Information =
====================================


Blender:
====================================

version: 3.4.1, branch: Unknown, commit date: Unknown Unknown, hash: Unknown, type: Unknown
build date: Unknown, Unknown
platform: 'Linux-6.1.0-13-amd64-x86_64-with-glibc2.36'
binary path: '/usr/bin/blender'
build cflags: Unknown
build cxxflags: Unknown
build linkflags: Unknown
build system: Unknown
windowing environment: 'X11'

Python:
====================================

version: 3.11.2 (main, Mar 13 2023, 12:18:29) [GCC 12.2.0]
file system encoding: utf-8:surrogateescape
paths:
        '/usr/share/blender/scripts/startup'
        '/usr/share/blender/scripts/modules'
        '/usr/lib/python311.zip'
        '/usr/lib/python3.11'
        '/usr/lib/python3.11/lib-dynload'
        '/usr/local/lib/python3.11/dist-packages'
        '/usr/lib/python3/dist-packages'
        '/usr/lib/python3.11/dist-packages'
        '/usr/share/blender/scripts/freestyle/modules'
        '/usr/share/blender/scripts/addons/modules'
        '/home/jason/.config/blender/3.4/scripts/addons/modules'
        '/usr/share/blender/scripts/addons'
        '/home/jason/.config/blender/3.4/scripts/addons'
        '/home/jason/.local/lib/python3.11/site-packages'

Python (External Binary):
====================================

binary path: '/usr/bin/python3.11'
version: Python 3.11.2

Directories:
====================================

scripts:
        '/usr/share/blender/scripts'
        '/home/jason/.config/blender/3.4/scripts'
user scripts: '/home/jason/.config/blender/3.4/scripts'
pref scripts: None
datafiles: '/home/jason/.config/blender/3.4/datafiles'
config: '/home/jason/.config/blender/3.4/config'
scripts : '/home/jason/.config/blender/3.4/scripts'
autosave: '/home/jason/.config/blender/3.4/autosave'
tempdir: '/tmp/blender_N9AxFq/'

FFmpeg:
====================================

avcodec:   '59, 37, 100'
avdevice:  '59,  7, 100'
avformat:  '59, 27, 100'
avutil:    '57, 28, 100'
swscale:   ' 6,  7, 100'

SDL:
====================================

Version: 2.26.5
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:
====================================

OpenColorIO:  2,  1,  2
OpenImageIO:  2,  4,  7
OpenShadingLanguage: Blender was built without OpenShadingLanguage support in Cycles
OpenSubdiv:  3,  5,  0
OpenVDB: 10,  0,  0
Alembic: Blender was built without Alembic support
USD: Blender was built without USD support

GPU:
====================================

renderer:        'AMD FirePro W4100 (verde, LLVM 15.0.6, DRM 3.49, 6.1.0-13-amd64)'
vendor:                'AMD'
version:        '4.6 (Core Profile) Mesa 22.3.6'
device type:        'AMD'
backend type:        'OPENGL'
extensions:
        GL_AMD_conservative_depth
        GL_AMD_depth_clamp_separate
        GL_AMD_draw_buffers_blend
        GL_AMD_framebuffer_multisample_advanced
        GL_AMD_gpu_shader_int64
        GL_AMD_multi_draw_indirect
        GL_AMD_performance_monitor
        GL_AMD_pinned_memory
        GL_AMD_query_buffer_object
        GL_AMD_seamless_cubemap_per_texture
        GL_AMD_shader_stencil_export
        GL_AMD_shader_trinary_minmax
        GL_AMD_texture_texture4
        GL_AMD_vertex_shader_layer
        GL_AMD_vertex_shader_viewport_index
        GL_ANGLE_texture_compression_dxt3
        GL_ANGLE_texture_compression_dxt5
        GL_ARB_ES2_compatibility
        GL_ARB_ES3_1_compatibility
        GL_ARB_ES3_2_compatibility
        GL_ARB_ES3_compatibility
        GL_ARB_arrays_of_arrays
        GL_ARB_base_instance
        GL_ARB_bindless_texture
        GL_ARB_blend_func_extended
        GL_ARB_buffer_storage
        GL_ARB_clear_buffer_object
        GL_ARB_clear_texture
        GL_ARB_clip_control
        GL_ARB_color_buffer_float
        GL_ARB_compressed_texture_pixel_storage
        GL_ARB_compute_shader
        GL_ARB_compute_variable_group_size
        GL_ARB_conditional_render_inverted
        GL_ARB_conservative_depth
        GL_ARB_copy_buffer
        GL_ARB_copy_image
        GL_ARB_cull_distance
        GL_ARB_debug_output
        GL_ARB_depth_buffer_float
        GL_ARB_depth_clamp
        GL_ARB_derivative_control
        GL_ARB_direct_state_access
        GL_ARB_draw_buffers
        GL_ARB_draw_buffers_blend
        GL_ARB_draw_elements_base_vertex
        GL_ARB_draw_indirect
        GL_ARB_draw_instanced
        GL_ARB_enhanced_layouts
        GL_ARB_explicit_attrib_location
        GL_ARB_explicit_uniform_location
        GL_ARB_fragment_coord_conventions
        GL_ARB_fragment_layer_viewport
        GL_ARB_fragment_shader
        GL_ARB_framebuffer_no_attachments
        GL_ARB_framebuffer_object
        GL_ARB_framebuffer_sRGB
        GL_ARB_get_program_binary
        GL_ARB_get_texture_sub_image
        GL_ARB_gl_spirv
        GL_ARB_gpu_shader5
        GL_ARB_gpu_shader_fp64
        GL_ARB_gpu_shader_int64
        GL_ARB_half_float_pixel
        GL_ARB_half_float_vertex
        GL_ARB_indirect_parameters
        GL_ARB_instanced_arrays
        GL_ARB_internalformat_query
        GL_ARB_internalformat_query2
        GL_ARB_invalidate_subdata
        GL_ARB_map_buffer_alignment
        GL_ARB_map_buffer_range
        GL_ARB_multi_bind
        GL_ARB_multi_draw_indirect
        GL_ARB_occlusion_query2
        GL_ARB_parallel_shader_compile
        GL_ARB_pipeline_statistics_query
        GL_ARB_pixel_buffer_object
        GL_ARB_point_sprite
        GL_ARB_polygon_offset_clamp
        GL_ARB_program_interface_query
        GL_ARB_provoking_vertex
        GL_ARB_query_buffer_object
        GL_ARB_robust_buffer_access_behavior
        GL_ARB_robustness
        GL_ARB_sample_shading
        GL_ARB_sampler_objects
        GL_ARB_seamless_cube_map
        GL_ARB_seamless_cubemap_per_texture
        GL_ARB_separate_shader_objects
        GL_ARB_shader_atomic_counter_ops
        GL_ARB_shader_atomic_counters
        GL_ARB_shader_ballot
        GL_ARB_shader_bit_encoding
        GL_ARB_shader_clock
        GL_ARB_shader_draw_parameters
        GL_ARB_shader_group_vote
        GL_ARB_shader_image_load_store
        GL_ARB_shader_image_size
        GL_ARB_shader_objects
        GL_ARB_shader_precision
        GL_ARB_shader_stencil_export
        GL_ARB_shader_storage_buffer_object
        GL_ARB_shader_subroutine
        GL_ARB_shader_texture_image_samples
        GL_ARB_shader_texture_lod
        GL_ARB_shader_viewport_layer_array
        GL_ARB_shading_language_420pack
        GL_ARB_shading_language_include
        GL_ARB_shading_language_packing
        GL_ARB_spirv_extensions
        GL_ARB_stencil_texturing
        GL_ARB_sync
        GL_ARB_tessellation_shader
        GL_ARB_texture_barrier
        GL_ARB_texture_buffer_object
        GL_ARB_texture_buffer_object_rgb32
        GL_ARB_texture_buffer_range
        GL_ARB_texture_compression_bptc
        GL_ARB_texture_compression_rgtc
        GL_ARB_texture_cube_map_array
        GL_ARB_texture_filter_anisotropic
        GL_ARB_texture_float
        GL_ARB_texture_gather
        GL_ARB_texture_mirror_clamp_to_edge
        GL_ARB_texture_multisample
        GL_ARB_texture_non_power_of_two
        GL_ARB_texture_query_levels
        GL_ARB_texture_query_lod
        GL_ARB_texture_rectangle
        GL_ARB_texture_rg
        GL_ARB_texture_rgb10_a2ui
        GL_ARB_texture_stencil8
        GL_ARB_texture_storage
        GL_ARB_texture_storage_multisample
        GL_ARB_texture_swizzle
        GL_ARB_texture_view
        GL_ARB_timer_query
        GL_ARB_transform_feedback2
        GL_ARB_transform_feedback3
        GL_ARB_transform_feedback_instanced
        GL_ARB_transform_feedback_overflow_query
        GL_ARB_uniform_buffer_object
        GL_ARB_vertex_array_bgra
        GL_ARB_vertex_array_object
        GL_ARB_vertex_attrib_64bit
        GL_ARB_vertex_attrib_binding
        GL_ARB_vertex_buffer_object
        GL_ARB_vertex_shader
        GL_ARB_vertex_type_10f_11f_11f_rev
        GL_ARB_vertex_type_2_10_10_10_rev
        GL_ARB_viewport_array
        GL_ATI_blend_equation_separate
        GL_ATI_meminfo
        GL_ATI_texture_float
        GL_ATI_texture_mirror_once
        GL_EXT_EGL_image_storage
        GL_EXT_EGL_sync
        GL_EXT_abgr
        GL_EXT_blend_equation_separate
        GL_EXT_debug_label
        GL_EXT_demote_to_helper_invocation
        GL_EXT_depth_bounds_test
        GL_EXT_draw_buffers2
        GL_EXT_draw_instanced
        GL_EXT_framebuffer_blit
        GL_EXT_framebuffer_multisample
        GL_EXT_framebuffer_multisample_blit_scaled
        GL_EXT_framebuffer_object
        GL_EXT_framebuffer_sRGB
        GL_EXT_memory_object
        GL_EXT_memory_object_fd
        GL_EXT_packed_depth_stencil
        GL_EXT_packed_float
        GL_EXT_pixel_buffer_object
        GL_EXT_polygon_offset_clamp
        GL_EXT_provoking_vertex
        GL_EXT_semaphore
        GL_EXT_semaphore_fd
        GL_EXT_shader_image_load_formatted
        GL_EXT_shader_image_load_store
        GL_EXT_shader_integer_mix
        GL_EXT_shader_samples_identical
        GL_EXT_texture_array
        GL_EXT_texture_compression_dxt1
        GL_EXT_texture_compression_rgtc
        GL_EXT_texture_compression_s3tc
        GL_EXT_texture_filter_anisotropic
        GL_EXT_texture_integer
        GL_EXT_texture_mirror_clamp
        GL_EXT_texture_sRGB
        GL_EXT_texture_sRGB_R8
        GL_EXT_texture_sRGB_decode
        GL_EXT_texture_shadow_lod
        GL_EXT_texture_shared_exponent
        GL_EXT_texture_snorm
        GL_EXT_texture_swizzle
        GL_EXT_timer_query
        GL_EXT_transform_feedback
        GL_EXT_vertex_array_bgra
        GL_EXT_vertex_attrib_64bit
        GL_EXT_window_rectangles
        GL_IBM_multimode_draw_arrays
        GL_INTEL_blackhole_render
        GL_KHR_blend_equation_advanced
        GL_KHR_context_flush_control
        GL_KHR_debug
        GL_KHR_no_error
        GL_KHR_parallel_shader_compile
        GL_KHR_robust_buffer_access_behavior
        GL_KHR_robustness
        GL_KHR_texture_compression_astc_ldr
        GL_KHR_texture_compression_astc_sliced_3d
        GL_MESA_framebuffer_flip_y
        GL_MESA_pack_invert
        GL_MESA_shader_integer_functions
        GL_MESA_texture_signed_rgba
        GL_NVX_gpu_memory_info
        GL_NV_alpha_to_coverage_dither_control
        GL_NV_compute_shader_derivatives
        GL_NV_conditional_render
        GL_NV_copy_image
        GL_NV_depth_clamp
        GL_NV_packed_depth_stencil
        GL_NV_shader_atomic_int64
        GL_NV_texture_barrier
        GL_NV_vdpau_interop
        GL_OES_EGL_image
        GL_S3_s3tc

Implementation Dependent GPU Limits:
====================================

Maximum Batch Vertices:        3000
Maximum Batch Indices:        3000

GLSL:
Maximum Varying Floats:        128
Maximum Vertex Attributes:        16
Maximum Vertex Uniform Components:        16384
Maximum Fragment Uniform Components:        16384
Maximum Vertex Image Units:        32
Maximum Fragment Image Units:        32
Maximum Pipeline Image Units:        192

Features:
Compute Shader Support:                       1
Shader Storage Buffer Objects Support:        1
Image Load/Store Support:                     1

Cycles:
====================================


CPU device capabilities: SSE2 SSE3 SSE41 AVX

Enabled add-ons:
====================================

io_anim_bvh (version: (1, 0, 1), path: /usr/share/blender/scripts/addons/io_anim_bvh/__init__.py)
io_curve_svg (version: (), path: /usr/share/blender/scripts/addons/io_curve_svg/__init__.py)
io_mesh_ply (version: (2, 2, 0), path: /usr/share/blender/scripts/addons/io_mesh_ply/__init__.py)
io_mesh_stl (version: (1, 1, 3), path: /usr/share/blender/scripts/addons/io_mesh_stl/__init__.py)
io_mesh_uv_layout (version: (1, 1, 5), path: /usr/share/blender/scripts/addons/io_mesh_uv_layout/__init__.py)
io_scene_fbx (version: (4, 37, 1), path: /usr/share/blender/scripts/addons/io_scene_fbx/__init__.py)
io_scene_gltf2 (version: (3, 4, 50), path: /usr/share/blender/scripts/addons/io_scene_gltf2/__init__.py)
io_scene_obj (version: (3, 9, 0), path: /usr/share/blender/scripts/addons/io_scene_obj/__init__.py)
io_scene_x3d (version: (2, 3, 1), path: /usr/share/blender/scripts/addons/io_scene_x3d/__init__.py)
cycles (version: (), path: /usr/share/blender/scripts/addons/cycles/__init__.py)
pose_library (version: (2, 0), path: /usr/share/blender/scripts/addons/pose_library/__init__.py)
CAD_Sketcher-main (version: (0, 27, 2), path: /home/jason/.config/blender/3.4/scripts/addons/CAD_Sketcher-main/__init__.py)